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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins (Theoretical Criminology), by Kishonna L. Gray

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Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities―Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.
- Sales Rank: #1075902 in Books
- Published on: 2014-03-29
- Released on: 2014-03-27
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .26" w x 6.00" l, .36 pounds
- Binding: Paperback
- 113 pages
Review
Drawing from a range of sociological theories of race, gender, and collective behavior, this book provides an intersectional analysis of virtual communities―specifically Xbox Live (an online video gaming platform). Using game narrative and ethnographic data, Gray illuminates how video games serve as ideological projects that reproduce the unequal representation and treatment of people of color and women within the gaming community. Accessibly written and supported by rich qualitative data, this book could be invaluable in sociology and game design courses alike.
--Bertan Buyukozturk, Department of Sociology, Florida State University
About the Author
Kishonna L. Gray is an Assistant Professor in the School of Justice Studies at Eastern Kentucky University. She completed her Ph.D in Justice Studies at Arizona State University with a concentration in Media, Technology, & Culture. Her research and teaching interests incorporate an intersecting focus on marginalized identities (race, gender, class, sexuality, citizenship, etc.) and new media (online news forums, social media, virtual gaming communities). She has published in a variety of outlets, including Ada: A Journal of Gender, New Media, & Technology; New Review of Hypermedia and Multimedia; Crime, Media, Culture; the Bulletin of Science, Technology, & Society; Information, Communication, & Society; and the Journal of International and Intercultural Communication. Dr. Gray regularly posts to her blog at www.kishonnagray.com on topics related to race, gender, new media, and popular culture. She welcomes collaborations working with colleagues across the country, graduate students, and others interested in topics related to race, gender, new media, and video games.
Most helpful customer reviews
2 of 2 people found the following review helpful.
This book was very helpful for an assignment I had ...
By Pen Name
This book was very helpful for an assignment I had to write for a graduate seminar. If you are interested in gender or race representation in games, check this book out.
0 of 0 people found the following review helpful.
Great book
By vanessa
Even though I have studied critical race theory, feminist theory and representation in game design, I still learned a lot about race and gender in online communities. Dr. Gray provides the context to understand how the default gamer is able to sit in the center of the gaming space, just as white men are aided in their efforts to sit at the top of American social institutions. More importantly, she outlines how women of color are not accepting attempts at marginalization. Dr. Gray has written an excellently researched volume on women gamers of color, that couldn't come soon enough for me. I look forward to reading more of her work.
1 of 1 people found the following review helpful.
Four Stars
By Wood
Excellent book with very helpful information about the nature of Xbox hidden messages.
See all 3 customer reviews...
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